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1.
Use kind words. 2.
Raise hand to speak. 3.
Treat others as you would like to be treated. 4.
Bring all materials to class daily. 5. Follow all directions the first
time they are given. The system currently in place is the card system. Each student has 5 cards. In order, the cards are green, blue, yellow, orange and red with green being best behavior. Students start the day on green. For each infraction, the card is flipped. Verbal/Nonverbal warnings are given prior to a card flip. Consequences for failure to follow the rules is listed below. Parents receive a weekly progress report which details the card color each day. There is also a code indicated on the progress report to show why the card was flipped on a specific day as shown below. Behavior: Monday:
G B
Y O
R
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15
16 17 Tuesday:
G B Y
O R
1 2 3 4 5 6 7 8 9 10 11
12 13 14 15
16 17 Wednesday:
G B Y
O R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
16 17 Thursday:
G B Y
O R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
16 17 Friday: G B Y O R 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 G=Green
O=Orange Y=Yellow
B=Blue R=Red
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Here is a list of some of the incentives I use for good behavior:
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The consequences for card flips are as follow: Green
Card = Free Time; Incentive rewarded based on teacher discretion Blue
Card = -5 Minutes Free Time; Incentive rewarded based on teacher
discretion
Yellow Card = -10 Minutes Free Time;
Brief paragraph (or flow chart) explaining rule broken, consequences, and
how behavior will change Orange
Card = -15 Minutes Free Time; Essay explaining rule broken,
consequences, and how behavior will change; Immediate phone call home Red
Card = Phone Call, Discipline Referral to the Administrator
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Ice Cream Party Contest: The purpose of this contest is for the children to earn an ice cream sundae party by winning points for positive behavior. There will be a jar in the classroom. When the students are caught being good as a class, a marble will be placed in the jar. Once the jar is full, the students will then earn an ice cream sundae social. Marbles can be rewarded for the following:
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Created by Mrs. Christine Cowan, July 2006